With Orkham Chronicles of Arcadia gains the Corruption System. With it, you can shuffle dynamic stats on weapons. After creating a corrupt weapon through a Core or Coins, you need the following items to shuffle the stats:
Corruption Power replaces durability for all corrupted attributes and directly determines how strong these bonuses become. It is a scaling resource that grows, decays, and can be actively managed by the player.
Always grants at least 30% of the corrupted attribute’s value
Higher Corruption Power increases the strength of corrupted bonuses
Example: 80% Corrupted Power gives you an additional 2% of your maximum power
Going above 100% Corruption Power grants an additional 20% bonus to the maximum value of corrupted attributes
Your current Corruption Power is displayed in:
The character frame
Any weapon with corrupted attributes will show the current corrupted power modifier
Corruption Power can be increased by consuming special cores. Using a Dark Core will add 35 Power, while a Destruction Core obtained from Orkham will add 400 Power.
Armor shuffling allows players to modify predefined stats on their gear, offering a chance to either increase or decrease these values. To ensure balance, dynamic stats are adjusted to prevent extreme variances in outcomes, such as consistently low or exceptionally high stat rolls. The effectiveness of these dynamic stats is scaled according to the armor's tier.
For weapons, a dynamic stat pool is available that players can adjust through shuffling. This process enables the customization of individual weapon stats, which also scale with the weapon's tier.
All stats can appear on corrupted weapons. The values shown are the minimum and maximum possible values.
You can't have more than one stat per attribute category. (i.e.: You can't have % Physical Attack & % Magical Attack at same time.)
Karma is accumulated when you use any shuffler item. It is limited to 100, each accumulation grants 1 Karma. You lose a Karma every 3 minutes.
Every 5 karma accumulation will grant you a Karma Strike; which is greatly increasing chance of getting Special Stats for each weapon, and chance of getting Wanted stat.
If you have more than 50 Karma, every accumulation will grant Karma Strike instead of every 5, and also between 50 and 100 Karma points, your chance boost will start to scale up to 2x.
Infusers will always trigger a special pool stat while adding a stat.
Exclusion stones has higher chance than regular shufflers for both having max. roll & hitting a special pool stat.
Corruption Shard has higher chance than Corruption Stone for hitting special pool stats.
For more than 2 stats, if first stat is selected from special pool, it may increase chance of 3rd stat to be selected from special pool slightly,
Using regular shufflers will accumulate 1 Karma, using exclusion stones will accumulate 2 Karma. Every 10 Karma, your next roll will hit special pool & most likely a max. roll.
Orkham weapons will always get max. roll, but their limits are multiplied by 0.875.
Unfavorable stat (last stat) is excluded from all these chance tables, and its entirely random.
You can't have same type of stats more than once in an item. (i.e.: you can't have Attack Speed & Cast Speed at same time.)
Inclusion stones will allow you to pick 6 wanted stats for targeted rolling. First selected stat will have higher chance to be selected than last selected stat.
Chance for a wanted stat to appear with Inclusion stone is 10% as base. This chance is multiplied by 1.5 for each stat included. So chance of first stat to be included is 10%, if its included, chance of second stat will be 15% and so on. (in single shuffle)