In the game, classes are central to your character’s identity and playstyle. There are 11 distinct classes to choose from, and by combining a primary and a secondary class, players can create up to 110 different class combinations. When creating a character, you will select your main class.
Upon reaching level 10, you gain the ability to choose a second class, which significantly changes your character’s abilities and, in many cases, the type of equipment they can use. The equipment listed for each class below refers to what is available to that class as a main class; once a secondary class is selected, your available gear may change depending on that combination.
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Knights honor their class by following with the code of nobility and law wherever they go. They fight all kinds of battles with courage and valor to defend Taborea from any threat and force of evil. ¶ Base attributesStrength: 13 ¶ EquipmentWeapons: Swords, Hammers |
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Warriors love risk and need to feel in action as part of the battle and face any challenge without fear. Lovers of the melee fight has no rival to match or beat them. ¶ Base attributesStrength: 14 ¶ EquipmentWeapons: Swords, Daggers, Wands, Axes, Hammers, Two-Handed Staff |
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Rogues adore the dark corners where they hide while watching the unwary citizens neglect their bags. His daggers are the only friends, and also the silent witnesses of his misdeeds. ¶ Base attributesStrength: 12 ¶ EquipmentWeapons: One-Handed Swords, Daggers, Projectiles |
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Scouts only understand the language of silence. They hide in the vastness of forests and deserts, putting their tracking and sniping skills into practice. The last sound their preys hear is the kiss of their arrows. ¶ Base attributesStrength: 11 ¶ EquipmentWeapons: One-Handed Swords, Daggers, Bows, Crossbows |
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The desire for increase their knowledge about the Elements make them to travel to get the wisdom of ancient Arcane power and that is why they abandon their majestic temples. Although appearance of a mage may be harmless, only the most foolish would dare to face a wizard. ¶ Base attributesStrength: 5 ¶ EquipmentWeapons: Daggers, Wands, Two-Handed Staff |
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Due to devotion to their deity and in the name of their religion, priests heal the faithful and spread the glory of their religion. Although not everyone is dedicated to that, the enemies of the faith use their knowledge to put into practice much more perverse and dark arts. ¶ Base attributesStrength: 7 ¶ EquipmentWeapons: Wands, Hammers, Two-Handed Staff |
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Tireless guardians of the forests, take care of every corner of Nature with absolute love and devotion, they make sure that everyone complies with the same principles of protection and preservation. ¶ Base attributesStrength: 14 ¶ EquipmentWeapons: Swords, Daggers, Axes |
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They transmit from one to another the knowledge of Nature acquired over the centuries in order to preserve it. ¶ Base attributesStrength: 7 ¶ EquipmentWeapons: Wands, One-Handed Hammers, Two-Handed Staff |
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Possessors of dark magic, with incomparable power and unbeatable in the art of war. Their ability to transform themselves into runic robots when they feel in danger, makes them lethal since, fed by the runic power, their machines are impenetrable. ¶ Base attributesStrength: 14 ¶ EquipmentWeapons: Everything except for Bows and Crossbows. |
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Essentials in battle. These dangerous opponents controls the psychic forces and elemental attacks, invoking curses that paralyze their enemies and increase the attack of their allies. ¶ Base attributesStrength: 5 ¶ EquipmentWeapons: One-Handed Swords, Daggers, Wands, Two-Handed Staff |
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They are masters of musical instruments and can use them to provide a peaceful environment for friends, improve their skills or punish their enemies according to their wishes ¶ Base attributesStrength: 13 ¶ EquipmentWeapons: Instruments |
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