Ystra Labyrinth is a hybrid open-world and instanced dungeon located in the Ystra Highlands . It consists of three major zones with teleport hubs and public events, making it a dynamic, multi-layered PvE experience.
¶ Main Zones:
Revivor Corridor – Beginner-friendly, moderate enemies.
Royal’s Refuge – More difficult, featuring elite enemies and complex encounters.
Guard’s Corridor – High-level bosses and Rune Fragment farming for crafting elite weapons.
Players can complete daily quests to earn Phirius Token Coins , farm Rune Fragments to craft weapons and fight elite monsters and bosses.
¶ Step 1: Travel to Ystra Highlands
The Ystra Labyrinth is not directly accessible from the world map. You must first travel to Ystra Highlands, which can be reached through: - Portals and teleports from major cities. - Riding to the region manually if already in the vicinity.
Location: Harf Trading Port, near the teleport hub. Bila Aido provides the introductory quest that guides you into the Labyrinth. Completing this initial quest unlocks access to the teleport system for easy entry in the future.
Unlike regular dungeons, Ystra Labyrinth is not a persistent world zone. Instead, players must use a teleportation system to enter.
Upon teleporting, players must select a starting zone based on their level and desired challenge:
Revivor Corridor (Lv. 30-40) – Beginner-friendly, moderate enemies
Royal’s Refuge (Lv. 40+) – Intermediate difficulty, elite enemies, and public events
Guard’s Corridor (Lv. 40-50) – The hardest area, home to bosses and Rune Fragment farming
Designed for newer players (Lv. 30-40)
Moderate enemies and public events for extra rewards
Home to the "Funeral Procession" event, where players must defeat a wave of enemies to summon Corpse Supplier, a mini-boss
More difficult zone filled with elite enemies
Players can access the General’s Chamber, where a boss fight takes place amidst AoE spike traps
Rune Fragments drop frequently, essential for crafting high-end gear
The most dangerous zone in the Labyrinth, designed for high-level players
Home to Raicha (Raika), the final boss, a strange reptile-bird hybrid with powerful AoE and mobility attacks
Features special anvils for processing unrefined Rune Fragments into usable crafting materials
Three Base Camps per zone (Front, Central and Rear)—safe areas for resting and teleporting
Teleport NPCs in the Entry Hall allow for fast travel
Daily quests grant Phirius Token Coins, used to purchase valuable rewards
Instanced bosses and elite monsters provide loot and crafting materials
Abilities:
Fear effect makes players run uncontrollably
Highly resistant to both physical and magical attacks
Rewards:
Daily quest items
Upgrade materials
Types:
Stealthy Minotaur
Horned Guardian
Evil Bone Guardian
Abilities:
Attack in groups and defend the ruins
Can inflict stun and reduce player defense
Abilities:
Appears alongside Corpse Carriers in public events
Must be purified after defeating their carrier
Abilities:
Summoned by completing the "Funeral Procession" event
Spawns waves of minions to overwhelm players
Rewards:
Event loot and Phirius Token Coins
Abilities:
Fights inside a spike trap-infested arena.
Uses wide-range AoE attacks.
Rewards:
Rune Fragments and high-level crafting materials.
Description:
A reptile-bird hybrid with fast attacks and high mobility.
Abilities:
AoE wing flaps that knock back players.
High-speed charge attacks.
Resistance to fire, but weak to ice-based magic.
Rewards:
Final Labyrinth Boss Loot—high-tier weapons and crafting materials.